AMD Radeon™ HD 6670 驅動程式和支援

驅動程式與軟體

AMD 軟體與驅動程式對於最新版作業系統的相容性最佳。請務必先更新作業系統再安裝驅動程式。

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Catalyst Software Suite

Revision Number

14.4

檔案大小

205 MB

发布日期

2014-04-25

Release Notes

CrossFire fixes enhancements

  • Crysis 3 – frame pacing improvements
  • Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings
  • Anno 2070 – Improved CrossFire scaling up to 34%
  • Titanfall – Resolved in game flickering with CrossFire enabled
  • Metro Last Light – Improved Crossfire scaling up to 10%
  • Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
  • Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled

Full support for OpenGL 4.4

  • OpenGL 4.4 supports the following extensions:
    • ARB_buffer_storage
    • ARB_enhanced_layouts
    • ARB_query_buffer_object
    • ARB_clear_texture
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev
    • ARB_multi_bind
    • ARB_bindless_texture
    • ARB_spare_texture
    • ARB_seamless_cubemap_per_texture
    • ARB_indirect_parameters
    • ARB_shader_group_vote

Mantle beta driver improvements

  • BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
  • BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system​

注意

Driver

Catalyst Software Suite

Revision Number

14.4

檔案大小

260 MB

发布日期

2014-04-25

Release Notes

CrossFire fixes enhancements

  • Crysis 3 – frame pacing improvements
  • Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings
  • Anno 2070 – Improved CrossFire scaling up to 34%
  • Titanfall – Resolved in game flickering with CrossFire enabled
  • Metro Last Light – Improved Crossfire scaling up to 10%
  • Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
  • Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled

Full support for OpenGL 4.4

  • OpenGL 4.4 supports the following extensions:
    • ARB_buffer_storage
    • ARB_enhanced_layouts
    • ARB_query_buffer_object
    • ARB_clear_texture
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev
    • ARB_multi_bind
    • ARB_bindless_texture
    • ARB_spare_texture
    • ARB_seamless_cubemap_per_texture
    • ARB_indirect_parameters
    • ARB_shader_group_vote

Mantle beta driver improvements

  • BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
  • BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system​

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Catalyst Software Suite

Revision Number

13.12

檔案大小

208 MB

发布日期

2013-12-18

Release Notes

​Improved AMD CrossFire™​ scaling for the following game titles:

  • Call of Duty®: Ghosts (multiplayer component)
  • Splinter Cell Blacklist
  • Saints Row 4
  • Metro Last Light


Support For AMD CrossFire frame pacing

  • Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
  • Frame pacing is enabled through the AMD Catalyst Control Center, or on a per application basis​
  • Frame pacing is supported on DirectX® 10 and DirectX 11 applications using resolutions up to (and including) 2560x1600 on a single display

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Catalyst Software Suite

Revision Number

13.12

檔案大小

151 MB

发布日期

2013-12-18

Release Notes

​Improved AMD CrossFire™​ scaling for the following game titles:

  • Call of Duty®: Ghosts (multiplayer component)
  • Splinter Cell Blacklist
  • Saints Row 4
  • Metro Last Light


Support For AMD CrossFire frame pacing

  • Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
  • Frame pacing is enabled through the AMD Catalyst Control Center, or on a per application basis​
  • Frame pacing is supported on DirectX® 10 and DirectX 11 applications using resolutions up to (and including) 2560x1600 on a single display

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