Powerful Physically-based Rendering Engine

AMD Radeon™ ProRender is a powerful physically based rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images.

Fast, easy, and incredible, Radeon™ ProRender is available as a plug-in for SideFX® Houdini™ Solaris, a Pixar® USD HYDRA Imaging Framework set of tools for lookdev, layout, and lighting, empowering artists from viewport asset creation to final renders.

Our plug-in fully integrates Radeon™ ProRender into SideFX® Houdini™ 18 and higher for Microsoft Windows®, macOS®, and Linux®, meaning you can use Radeon™ ProRender with the Houdini™ Solaris LOPs lighting and look development workflow.

Get the AMD Radeon™ ProRender plug-in and user guide for SideFX® Houdini™

Download the plug-in that integrates AMD Radeon™ ProRender into SideFX® Houdini™ 18 and higher for Microsoft Windows®, MacOS®, and Linux®.

Key Features

Checkmark

Physically Based

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

OpenCL

Hardware Agnostic

Radeon™ ProRender is hardware agnostic. If your computer can run OpenCL™ 1.2 or Apple Metal® 2, it can run Radeon™ ProRender on your CPU or GPU.

Cogs

Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into SideFX® Houdini™ 18 for Microsoft Windows®, macOS®, and Linux®.

Monitor Showing AMD Radeon™ ProRender for Houdini™
Image created by SideFX® using AMD Radeon™ ProRender for Houdini™
Vulkan

Full Spectrum Rendering

Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality (Windows® only).

Stopwatch

AI-Accelerated Denoising

Radeon™ ProRender harnesses the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes.

2.0

Next-Generation Rendering

Now uses Radeon™ ProRender 2.01 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 Series graphics.

Monitor Showing AMD Radeon™ ProRender for Houdini™
Monitor Showing AMD Radeon™ ProRender for Houdini™

Detailed Features

Current features of the AMD Radeon™ ProRender plug-in v2.0 for SideFX® Houdini™ 18 and higher for Windows®, macOS®, and Linux®

  • *NEW* Default “Full” Radeon™ ProRender 2.0 render quality mode:
    • Hardware-accelerated ray tracing on AMD Radeon™ RX 6000 series graphics cards.
    • Improved rendering algorithm for less noise for a given amount of render samples.
    • Optimized scaling across multiple devices, including CPU + GPU rendering.*
    • Radeon™ ProRender 1.0 mode available when render quality mode set to “Legacy”.
  • *NEW* An “RPR Standard Render Vars” node for AOVs has been added in the tab menu for nodes.
  • *NEW* Support for Varying or Vertex primitive variables has been added.
  • Vulkan® API-based Full Spectrum Rendering technology for fast viewport and final renders.**
  • Support for OpenVDB volumes, including emissive volumes, allows artists to render advanced effects like smoke and clouds to create even more realistic scenes.***
  • Adaptive Subdivision can speed up workflows by not over-subdividing objects smaller than pixels.***
  • Denoising support for both final and interactive rendering. Powerful AI-accelerated denoising runs on GPU or CPU.****
  • Adaptive Sampling accelerates render times while enabling high-quality renders.***
  • Solaris viewport integration means you can work with Radeon™ ProRender in real-time and see your changes as you make them.
  • While interactively editing items, only updated objects are re-exported to keep best possible performance as part of the USD HYDRA Framework.
  • Built on the OpenCL™ standard or Apple Metal® 2, Radeon™ ProRender is hardware agnostic, so it runs on virtually any hardware that supports OpenCL™ or Metal® 2, including virtually any combination of GPUs and CPUs.
  • AOVs for post processing including support for world coordinates, UVs, material index, geometric normals, shading normal, reflections, and diffuse lighting.
  • Control over frame completion and rendering – set render pass limits and duration as well as adaptive sampling noise level. This allows efficient sampling to spend compute power on noisier sections of a render.
  • (*only supported when using an AMD CPU + an AMD GPU.
    **Available in Windows® version only.
    ***Only available in the Radeon™ ProRender 1.0 “Legacy” render mode and not currently compatible with the Radeon™ ProRender 2.0 “Full” render mode.
    ****CPU only on macOS®)

  • *NEW* MaterialX networks can now be attached to objects using the “RPR MaterialX” node.
  • *NEW* Texture cache settings with user-specified folder to cache textures for rendering.
  • *NEW* Radeon™ ProRender-native material nodes and UDIM support.
  • Materials support via Houdini™ USD Preview Surface VOP nodes and the Houdini™ Principled Shader, as well as support for standard texture nodes.
  • Support for USD Preview Surface and textures as part of a USD-based scene graph.
  • Material matching very closely to the Houdini™ Karma renderer.
  • All material and shader changes updated real-time in the viewport.
  • Support for Houdini™ .rat format textures.
  • Displacement and volume shaders are supported.

  • *NEW* User customizable Light path expression (LPE) outputs have been added.
  • Support for the Houdini™ lighting workflow with the Solaris LOP nodes to manage multiple lights, including USD Lux lights as part of a USD-based scene graph.
  • Light Shaders that create realistic lighting, including area light shapes, sport, directional point and dome lights, using the USD lighting system.
  • Lights are controllable by exposure (exponential), intensity (linear), and color as well as temperature.
  • IES lights support lets you use the exact scattering and falloffs of real-world lighting.
  • Includes photometric lighting – supports IBL environments using the USD Dome Light.
  • Emissive materials to allow any geometry to emit light.

  • Support for the Houdini™ cameras with the Solaris LOP nodes to manage multiple cameras.
  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Depth of field (DOF) and object/camera motion blur support.

  • Supports SideFX® Houdini™ 18 and higher on Microsoft Windows®, macOS®, and Linux®.
  • *NEW* The installer is now an executable “activateHoudiniPlugin”.
  • *NEW*Support of OpenColorIO color space management.
  • Radeon™ ProRender menu in the viewport to switch view mode for interactive rendering modes.
  • Integrates into the Houdini™ Solaris LOPs lighting and look development workflow.
  • Support for offline rendering with the Houdini™ “husk” utility for rendering a USD file.
  • Control render devices as well as sampling criteria on a per scene or global basis.

System Requirements

 

Software

SideFX® Houdini™ 18 and higher for Microsoft Windows®, macOS®, and Linux®

Microsoft Windows® 10 64-bit

macOS® High Sierra 10.13.3 and up (10.13.4 required for external GPU support)

Linux® 64-bit distributions: RHEL 7.7+, CentOS 7.7+, Ubuntu® 18.04+

Hardware

Runs on both GPUs and CPUs. OpenCL™ 1.2 support required for GPUs on Windows® and Linux®. Metal® 2 support required for GPUs on macOS®

AMD graphics cards are recommended for Windows® and Linux®, required for macOS®

For non-AMD OpenCL™ 1.2 cards, Windows® 10 64-bit is required

Recommended Windows® and Linux® Graphics Hardware:

  • AMD Radeon™ RX series graphics cards (hardware-accelerated ray tracing supported only on AMD Radeon™ RX 6000 Series graphics), Radeon™ Pro W and WX series graphics cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition graphics cards, Radeon™ Pro VII graphics, Radeon™ VII graphics, AMD FirePro™ W9100, W8100, W7100, and S series graphics cards

Compatible Apple® Mac® Hardware:

  • MacBook® (Early 2015 or newer), MacBook Pro® (Mid 2012 or newer), MacBook Air® (Mid 2012 or newer), Mac mini® (Late 2012 or newer), iMac® (Late 2012 or newer), iMac Pro™ (Late 2017 or newer), Mac Pro® (Late 2013 or newer) (Models without discrete AMD Radeon™, Radeon™ Pro, or AMD FirePro™ graphics will be limited to CPU rendering with Radeon™ ProRender)

Compatible Windows® and Linux® AMD Graphics Hardware:

  • AMD Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ R9 Fury series graphics cards, Radeon™ R9 Nano graphics, Radeon™ R9 300 series graphics cards, Radeon™ R9 290X graphics, Radeon™ R9 290 graphics, Radeon™ R9 285 graphics, Radeon™ R9 280X graphics, Radeon™ R9 280 graphics

Compatible Apple® Mac® External Graphics (eGPU) Hardware (supported all-in-one eGPU product or eGPU Thunderbolt™ 3 chassis required):

  • AMD Radeon™ RX 470, RX 480, RX 560, RX 570, and RX 580 graphics, Radeon™ RX Vega 56, RX Vega 64, Vega Frontier Edition (Air-Cooled) graphics, and Radeon™ Pro WX 7100, WX 8200, WX 9100 graphics (Requires macOS® High Sierra 10.13.4 or later). AMD Radeon™ RX 5700 and RX 5700 XT (Requires macOS® Catalina 10.51.1 or later)

Resources

Footnotes

DISCLAIMERS AND ATTRIBUTIONS

Title image by created by SideFX® using AMD Radeon™ ProRender for Houdini™

  1. AMD Radeon™ ProRender 2.0 available in the SDK for developers, SOLIDWORKS® Visualize 2021, and the plug-ins for Autodesk® Maya®, Blender®, and Houdini™.

Apple, iMac, Mac, Mac mini, Mac Pro, MacBook, MacBook Air, MacBook Pro, macOS, and Metal are registered trademarks of Apple Inc. iMac Pro is a trademark of Apple Inc. Houdini, the Houdini logo, and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. Linux is the registered trademark of Linus Torvalds in the U.S. and other countries. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Pixar is a registered trademark of Disney•Pixar. Thunderbolt is a trademark of Intel Corporation or its subsidiaries in the U.S. and/or other countries. Vulkan is a registered trademark of Khronos Group, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.