Powerful Physically-based Rendering Engine

AMD Radeon™ ProRender is a powerful physically-based AMD rendering engine that lets creative professionals use open industry standards to leverage GPU and CPU performance to produce stunningly photorealistic images in Autodesk® Maya®.

Fast, easy, and incredible, Radeon™ ProRender is available as a plug-in for Maya® and can be used to render anything – product designs, architectural visualizations, visuals effects, and more.

Our plug-in fully integrates Radeon™ ProRender into Maya® 2017 and higher for Microsoft Windows® and macOS® meaning you can use Maya’s existing lights, materials, and textures, and it renders your geometry accurately. Radeon™ ProRender also comes with a library of materials to get you started.

Get the AMD Radeon™ ProRender plug-in and user guide for Maya® 

Download the plug-in that integrates AMD Radeon™ ProRender into Autodesk® Maya 2021 and higher for Microsoft Windows® and macOS®.

Key Features

Checkmark

Physically Based

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

OpenCL

Hardware Agnostic

Radeon™ ProRender is hardware agnostic. If your computer can run OpenCL™ 1.2 or Apple® Metal® 2, it can run Radeon™ ProRender on your CPU or GPU.

Cogs

Fully Integrated

Whatever your chosen workflow, Radeon™ ProRender is fully integrated into Autodesk® Maya® for Microsoft Windows® and macOS®.

Vulkan

Full Spectrum Rendering

Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality (Windows® only).

AMD Radeon™ ProRender for Autodesk® Maya®
Image created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®
Stopwatch

AI-Accelerated Denoising

Radeon™ ProRender harnesses the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes.

Cloud

Environment and Sky

Radeon™ ProRender has its own environment setup, letting you work in IBL or Sky mode, together with emissive light setups and lights from HDRI environments.

Cube

Material Library

Radeon™ ProRender comes with its own optimized material library, providing an easy starting point and reference point for creating your own shaders.

2.0

Next-Generation Rendering

Now uses Radeon™ ProRender 2.01 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 Series graphics.

Monitor Showing AMD Radeon™ ProRender for Autodesk® Maya®
Monitor Showing AMD Radeon™ ProRender for Autodesk® Maya®

Detailed Features

Current features of the AMD Radeon™ ProRender v3.0 plug-in for Autodesk® Maya® 2017 and higher for Windows® and macOS®.

*Effective May 13, 2020, the Linux® version of the AMD Radeon™ ProRender plug-in for Autodesk® Maya® is no longer supported. If you have questions or concerns, please access the Radeon™ ProRender community at https://community.amd.com/t5/maya-discussions/bd-p/maya-discussions.*

  • *NEW* Default “Full” Radeon™ ProRender 2.0 render quality mode:
    • Hardware-accelerated ray tracing on AMD Radeon™ RX 6000 series graphics cards.
    • Improved rendering algorithm for less noise for a given amount of render samples.
    • Optimized scaling across multiple devices, including CPU + GPU rendering.*
    • Radeon™ ProRender 1.0 mode available when render quality mode set to “Legacy”.
  • *NEW* “Motion Blur only in the Velocity AOV” in the motion blur settings for post-process compositing of motion blur.
  • *NEW* “Contour Rendering” setting allows non-photorealistic outline style renders.
  • *NEW* Support for Maya® nHair dynamic hair system.
  • Support for OpenVDB volumes with new RPR Volume node.***
  • Support for the Esphere Ornatrix hair plug-in for Maya. (Link to third-party site) 2
  • Vulkan® API-based Full Spectrum Rendering technology for fast viewport and final renders.**
  • Support for MASH instances for easy rendering of large amounts of instanced objects.
  • AI-Accelerated Denoising for both final and interactive rendering.
  • Adaptive Sampling accelerates render times while enabling higher-quality renders.***
  • Support for Maya® XGen Interactive Grooming tools for hair and fur creation.
  • Support for Maya® Fluid Volumes allows artists to render advanced effects like smoke, fog, and clouds to create even more realistic images.***
  • Subdivision of surfaces with Adaptive Subdivision can speed up workflows.***
  • Metal® Performance Shaders accelerated ray tracing support on macOS®.
  • All rendering samples are used for anti-aliasing.
  • Native tone mapping and exposure controls.
  • Depth map rendering capability, allowing the processing of depth of field manually.
  • Viewport integration means you can work with Radeon™ ProRender in real-time and see your changes as you make them.
  • Built on the OpenCL™ standard or Apple Metal® 2, Radeon™ ProRender is hardware agnostic, so it runs on virtually any hardware that supports OpenCL™ or Metal® 2, including virtually any combination of GPUs and CPUs.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • AOVs for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, shading normal, reflections, diffuse lighting, and albedo.
  • Control over frame completion and rendering -- pause, set render pass limits and duration.
  • Added “Out-of-Core” texture cache setting for viewport and material renders.
  • Animations of frames can be exported in the .rpr format.
  • Batch/background, region, and tile rendering support.
  • Displacement and Renderstamp support.

(*only supported when using an AMD CPU + an AMD GPU.
**Available in Windows® version only.
***Only available in the Radeon™ ProRender™ 1.0 “Legacy” render mode and not currently compatible with the Radeon™ ProRender 2.0 “Full” render mode.)

  • *NEW* Texture cache settings with user-specified folder to cache textures for rendering.
  • *NEW* Support for UDIM textures and image texture sequences.
  • Support for additional Maya® nodes:blendTwoAttr, Bump 2d, Clamp, Gamma Correct, and Texture Projection.
  • Material node improvements, including more math operations in the RPR Arithmetic node and expedited export of layered texture nodes.
  • Shadow Catcher node is renamed the Matte node, includes Reflection Catcher and Shadow Catcher functionality.
  • Convert Arnold Renderer and Redshift materials (in addition to already supported V-Ray material conversion) to Radeon™ ProRender materials.
  • Separately installed Material Library with 300+ materials that use the Radeon™ ProRender Uber Shader so they’re easy to use as starting points for your own materials.
  • Uber Shader with subsurface scattering, diffuse backscattering, a simplified caustics option, clear coat appearance, and refraction and reflection normal maps.
  • Ambient Occlusion node for enhanced procedural texture workflows.
  • Texture color space controls – set the color space to either sRGB or linear.
  • Supports X-Rite’s Appearance Exchange Format (AxF™). Learn more at Xrite.com(Link to third-party site) 1.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Import/export Radeon™ ProRender Materials, including those from Autodesk® 3ds Max®.
  • Materials are simple to use via the Maya® material Hypershade editor.
  • UV generation and basic transform info for maps, which include scaling, offset, and rotations.
  • Change textures and apply tiling/scaling while rendering in a Maya® viewport.

  • *NEW* Assigning a “Light Group ID” attribute to lights. With the corresponding AOV, this allows artists to separate lighting via groups of lights.
  • *NEW* Support for disk and sphere light types.
  • Radeon™ ProRender lights parameters show in the Maya® Light Editor and Hypershade.
  • Portal Light support for IBL and sun/sky system.
  • Light Shader that creates realistic lighting, including area light shapes, color temperature, and texture maps.
  • IES lights support lets you use the exact scattering and fall-offs of real-world lighting.
  • Includes photometric lighting – supports IBL environments and a sun/sky system with time of day and location setting, control of sun/sky atmospherics, soft shadows, sky albedo and turbidity.
  • Emissive materials and textured emission to allow any geometry emit light.
  • Supports V-Ray light conversion and translation.
  • Real world unit support (lumen/lux/candela/kelvin).
  • Supports HDRI environment mapping and lighting.
  • Supports Maya® lights and tone mapping.
  • Portal light and backplate image support.
  • Ground plane shadows and reflections.

  • Manage/select different cameras which are rendered in interactive mode via viewports.
  • Depth of field (DOF) and motion blur support.
  • Virtual Reality (VR) camera support.
  • Supports Maya® camera presets.

  • Supports Autodesk® Maya® 2017 and higher on Microsoft Windows® and macOS®.
  • *NEW* Support of OpenColorIO color space management via Maya® preferences.
  • *NEW* Support for Maya® GPU cache objects (Alembic files).
  • *NEW* Arnold and V-Ray to Radeon™ ProRender conversion scripts.
  • glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
  • Reorganized render settings allow for clearer user control, helping improve workflows.
  • Custom shelf buttons for easy access to Radeon™ ProRender features.
  • Viewport update including undo/redo tracking and smart caching.
  • Large scene export optimization and .rpr export format.
  • Options for save to .exr format from renders.
  • Integrates into existing Maya® workflows.
  • Batch/background rendering.
  • MELscript support.

System Requirements

 

Software

Autodesk® Maya® 2017 and higher on Microsoft Windows® and macOS®

Microsoft Windows® 10 64-bit

macOS® High Sierra 10.13.3 and up (10.13.4 required for external GPU support)

Hardware

Runs on both GPUs and CPUs. OpenCL™ 1.2 support required for GPUs on Windows®. Metal® 2 support required for GPUs on macOS®

AMD graphics cards are recommended for Windows®, required for macOS®

For non-AMD OpenCL™ 1.2 cards, Windows® 10 64-bit is required

Recommended Windows® Graphics Hardware:

  • AMD Radeon™ RX series graphics cards (hardware-accelerated ray tracing supported only on AMD Radeon™ RX 6000 Series graphics), Radeon™ Pro W and WX series graphics cards, Radeon™ Pro SSG graphics, Radeon™ Pro Duo (“Polaris”) graphics, Radeon™ Vega Frontier Edition graphics cards, Radeon™ Pro VII graphics, Radeon™ VII graphics, AMD FirePro™ W9100, W8100, W7100, and S series graphics cards

Compatible Windows® AMD Graphics Hardware:

  • AMD Radeon™ Pro Duo (“Fiji”) graphics, Radeon™ R9 Fury series graphics cards, Radeon™ R9 Nano graphics, Radeon™ R9 300 series graphics cards, Radeon™ R9 290X graphics, Radeon™ R9 290 graphics, Radeon™ R9 285 graphics, Radeon™ R9 280X graphics, Radeon™ R9 280 graphics

Compatible Apple® Mac® Hardware:

  • MacBook® (Early 2015 or newer), MacBook Pro® (Mid 2012 or newer), MacBook Air® (Mid 2012 or newer), Mac mini® (Late 2012 or newer), iMac® (Late 2012 or newer), iMac Pro™ (Late 2017 or newer), Mac Pro® (Late 2013 or newer) (Models without discrete AMD Radeon™, Radeon™ Pro, or AMD FirePro™ graphics will be limited to CPU rendering with Radeon™ ProRender)
     

Compatible Apple® Mac® External Graphics (eGPU) Hardware (supported all-in-one eGPU product or eGPU Thunderbolt™ 3 chassis required):

  • AMD Radeon™ RX 470, RX 480, RX 560, RX 570, and RX 580 graphics, Radeon™ RX Vega 56, RX Vega 64, Vega Frontier Edition (Air-Cooled) graphics, and Radeon™ Pro WX 7100, WX 8200, WX 9100 graphics (Requires macOS® High Sierra 10.13.4 or later). AMD Radeon™ RX 5700 and RX 5700 XT (Requires macOS® Catalina 10.51.1 or later)
Footnotes

DISCLAIMERS AND ATTRIBUTIONS

  1. AMD Radeon™ ProRender 2.0 available in the SDK for developers, SOLIDWORKS® Visualize 2021, and the plug-ins for Autodesk® Maya®, Blender®, and Houdini™.
  2. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

Title image created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®

Apple, iMac, Mac, Mac mini, Mac Pro, MacBook, MacBook Air, MacBook Pro, macOS, and Metal are registered trademarks of Apple Inc. iMac Pro is a trademark of Apple Inc. Autodesk, the Autodesk logo, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Microsoft and Windows are registered trademarks of Microsoft Corporation in the US and other jurisdictions. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Thunderbolt is a trademark of Intel Corporation or its subsidiaries in the U.S. and/or other countries. Vulkan is a registered trademark of Khronos Group, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.