Scalable Ray Tracing Engine

AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.

Built on AMD high-performance Radeon™ Rays technology, AMD Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

Features

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Physically Based

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

Scales

Balances GPU and CPU 

Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time.

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Fast and Accurate

A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.

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Uses Open Standards

Uses HIP1, OpenCL™ or Apple® Metal®3, works across Windows®, Linux®2, macOS®3, and supports both AMD GPUs and CPUs as well as those of other vendors.

2.0

Next-Generation Rendering

Now uses Radeon™ ProRender 2.04 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 and Radeon™ PRO W6000 Series graphics.

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AI-Accelerated Denoising

Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes.5

Vulkan

Full Spectrum Rendering

Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality.6

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…and it’s Free!

Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders.

AMD Radeon™ ProRender image of a motorcycle

For Developers

Fast and Easy Implementation

Thinking about adding physically-based rendering to your application’s workflow? Then download the easy to integrate AMD Radeon™ ProRender Software Developer Kit (SDK) , freely available under the permissive Apache License 2.0 on GPUOpen and part of the AMD Radeon™ ProRender Developer Suite that also includes SDKs for AMD Radeon™ Rays  and the AMD Radeon™ Image Filter Library . A Pixar® USD™ Hydra™ render delegate plug-in  and open-source versions of our Radeon™ ProRender plug-ins are also available.

AMD Radeon™ ProRender Integration⁴

AMD Radeon™ ProRender Plug-Ins⁴

Cloud Rendering

Revolutionalize your rendering with the cloud! Render Pool™ provides distributed cloud-based, high-speed rendering services for your exported Radeon™ ProRender scenes7.

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Footnotes
  1. HIP stands for “Heterogeneous Interface for Portability”.
  2. AMD Radeon™ ProRender Linux® support is currently only available for Foundry® Modo® and for the Blender® and SideFX® Houdini™ plug-ins.
  3. AMD Radeon™ ProRender macOS® support is currently only available for Foundry® Modo® and MAXON Cinema 4D™, and for the Autodesk® Maya®, Blender®, and SideFX® Houdini™ plug-ins.
  4. AMD Radeon™ ProRender 2.0 available in the SDK for developers, SOLIDWORKS® Visualize 2021, and the plug-ins for Autodesk® Inventor®, Autodesk® Maya®, Blender®, and Houdini™.
  5. Only available with the AMD Radeon™ ProRender plug-ins for Autodesk® 3ds Max®, Autodesk® Maya®, and Blender®.
  6. AMD Radeon™ ProRender Full Spectrum Rendering is only available in the Radeon™ ProRender SDK and for the Autodesk® Maya®, Blender®, SideFX® Houdini™, and Unreal® Engine plug-ins (Windows® only). GD-180
  7. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-97

DISCLAIMERS AND ATTRIBUTIONS

Mercedes-AMG F1 W12 E Performance and W11 EQ Performance banner images, video animation, and desktop and smartphone wallpaper renders created by The Pixelary using AMD Radeon™ ProRender for Blender®. Video animation rendered using Render Pool™ powered by Morgenrot. 3D model courtesy of Mercedes-AMG Petronas Formula One Team. “Mercedes-Benz”, “Three-pointed star in a ring”, “Mercedes-AMG Petronas” are all registered trademarks of Daimler AG. Renders and animation created with permissions from Mercedes-Benz Grand Prix Limited. All logos featured on the livery and tires are used with the permission of their respective owners all of whom reserve their respective rights in the same.

ACCA and the ACCA logo are registered trademarks of ACCA software in Italy and/or other countries. Autodesk, the Autodesk logo, 3ds Max, Inventor, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in EU and USA. InstaLOD is a registered trademark of InstaLOD GmbH. Apple, macOS, and Metal are registered trademarks of Apple Inc. Houdini, the Houdini logo, and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. MAXON, the MAXON logo and Cinema 4D are registered trademarks or trademarks of Maxon Computer GmbH. Modo is a registered trademark of The Foundry, in the USA and/or other countries. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. PTC Creo is a registered trademark of PTC Inc. or its subsidiaries in the U.S. and in other countries. Render Pool is a trademark of Morgenrot Inc. SOLIDWORKS is a registered trademark of Dassault Systèmes or its subsidiaries in the US and other countries. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Unreal and its logo are trademarks or registered trademarks of Epic Games, Inc. in the US and elsewhere. USD and Hydra are trademarks of Pixar Animation Studios. Vulkan is a registered trademark of Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.